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Old Jul 31, 2009, 04:25 AM // 04:25   #141
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Prophecies has a huge amount of leeway. If you get everything as you play through the first time, you'll reach 100% before you reach Hell's Precipice. And that's not counting for us old-timers that hit the pvp arenas before they were shut down just before Factions came out.
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Old Aug 28, 2009, 03:41 PM // 15:41   #142
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I just got my 100% tyrian cartographer title and I must admit I would've never gotten it if not for texmod, the program is a little messy with my graphics, but sometimes if I minimize the screen and open back up it is fine again.
There are way too many glitched locations that I wouldn't have known about without it where you are walking on mountains that you wouldn't think you could all the way out to the point where the graphics stop.
Few bits of advice, read notes sections on wiki for each area, they can be useful, such as in Frost Gate mish, you need to pull a siege golem to the bridge so he attacks the guys standing with Rurik, then Consume Corpse to get down on his path. Also wiki explains (in the bonus description) that in Aurora Glade mish, you can kill a warthog behind the gate and bypass the gate leaving only the demagogue spawned. Using consume corpse in this way, you can complete exploration, bonus and mission.
Good Luck to all!!!!
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Old Mar 10, 2010, 10:37 PM // 22:37   #143
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Default looking for maps

I am trying to work out a method to determine which areas I haven't explored. This forum suggests doing a image difference between finished maps and ones own, but I can't seem to find any finished maps. I tried the ones on post 55, but they are scaled differently than my u-maps, and I can't imagine how to scale to fit accurately enough for a usable image comparison.

I'm pretty sure with a map imagemagick can produce a very informative image with the command

compare -metric rmse Ascalon.jpg umap.png results.png

But everything on my u-map is about 10% bigger than the post 55 maps. I've tried changing the working resolution of GW, but this doesn't affect the u-map screenshots (other than making them cover a smaller area).

Could someone point me toward a good map(s) for Tyria?
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Old Mar 10, 2010, 11:12 PM // 23:12   #144
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Instead of changing the resolution, change the interface size. That should bring your maps in line with the size of the existing 100% maps.

Or you can just use texmod, which does it all for you.
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Old Apr 10, 2010, 01:59 AM // 01:59   #145
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I have a small triangle piece to uncover...I tried both abbadons mouth and hells precicpe with no luck of being able to map this..I tried both in the towns and and missions....can someone please help me find this area?

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Old Apr 10, 2010, 01:18 PM // 13:18   #146
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Quote:
Originally Posted by shadowmage316 View Post
I have a small triangle piece to uncover...I tried both abbadons mouth and hells precicpe with no luck of being able to map this..I tried both in the towns and and missions....can someone please help me find this area?
Have you tried the outpost in hell's precipice? It could be some little nook there. Otherwise you don't need that for the title.
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Old Apr 11, 2010, 02:25 PM // 14:25   #147
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In most cases, those large heavily colored areas are actually pieces that cannot be uncovered, but due to the way the fog reacts, you are unable to see through it. That particular triangle cannot be uncovered.
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Old Jun 23, 2010, 02:42 AM // 02:42   #148
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Hi, on the 100% uncovered map I have, the border along Ice Caves of Sorrow and Witman's folly is fully uncovered (no fog). But I've scraped the border from both zones, yet there is still a substantial amount of blur and fog on mine. Why is that?
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Old Jun 24, 2010, 12:01 AM // 00:01   #149
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There is fog all over the place, even after 100% exploration. You can never get rid of all of it. Don't know where you saw a fully unfogged map. Look at my 100%+ map...

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Old Jun 24, 2010, 12:08 AM // 00:08   #150
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Quote:
Originally Posted by Snograt View Post
There is fog all over the place, even after 100% exploration. You can never get rid of all of it.
http://wiki.guildwars.com/wiki/Guide...cements#No_Fog

Maybe they used that mod or another like it.
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Old Jul 14, 2010, 09:53 PM // 21:53   #151
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As I'm not answering to questions or asking one myself, I know I should not post here. but I think this is wirth saying, so please mods be merciful.
I finished my tyrian cartographer today (in reality I hit 99,9% some months ago but couldn't really find the rest) without never ever using texmod. I know with the program it's easier but it's really something doing it all by yourself, the effort is greatly rewarded by pride. And I wanted to say thanks for this guide, some of the most frequently missed spots really helped me.
GL to everyone who still has to complete it and never be discouraged.
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Old Jul 14, 2010, 10:55 PM // 22:55   #152
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Congrats. Anyone who can get 100% without texmod has much more patience than I ever did.
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Old Sep 16, 2010, 06:33 PM // 18:33   #153
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how do I uncover the cutscene area for sanctum cay? this area here in question::

as marked by the yellow arrow. before you say watch the cutscene, i've done that as the leader of the party about four times and it still doesn't move. any thoughts? uncovering that should add some % to the tyrian cartographer title. i'm currently at 99.3% tyrian cartographer title mapped.

Last edited by emptyvoid; Sep 16, 2010 at 06:40 PM // 18:40..
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Old Sep 17, 2010, 07:07 AM // 07:07   #154
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You've mapped that area already. The yellow line indicates which part you need to watch the cutscene for.
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Old Sep 17, 2010, 05:36 PM // 17:36   #155
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no i ment that uncovered area that i pointed at, how i uncover that!?
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Old Sep 18, 2010, 01:33 AM // 01:33   #156
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As I said, you've already uncovered that part. The light grey line is pressed up against the dark grey chunk. If there was stuff to uncover there would be a shaded area like there is for all other unmapped areas. The purpose of the yellow line is to indicate the difference between what can be mapped in the mission and what needs to be mapped by the cutscene.
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Old Sep 18, 2010, 10:30 AM // 10:30   #157
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Quote:
Originally Posted by Marty Silverblade View Post
As I said, you've already uncovered that part. The light grey line is pressed up against the dark grey chunk. If there was stuff to uncover there would be a shaded area like there is for all other unmapped areas. The purpose of the yellow line is to indicate the difference between what can be mapped in the mission and what needs to be mapped by the cutscene.
I think he means this is not his map and he posted it just to show what area it is, while it's still grey on his own map.

Sadly I don't know how to help, as the cutscene was watched already...I have no other solution in mind.
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Old Sep 18, 2010, 06:20 PM // 18:20   #158
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thanks Mintha Syl thats what i meant. sadly i'm stuck at: 99.5% with no more unshaded land chucks in sight to find :<
~sigh~ i'm never going to finish. factions was easier with that Eredon Terrace end map trick. does tyria have something like that? i've already tried most of the portal jump areas that could be done with no results.
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Old Sep 18, 2010, 11:29 PM // 23:29   #159
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There is a fair bit of stuff in the Frost Gate mission that you can only access by using teleportation skills of some kind to access an otherwise unreachable path. There is heaps of leeway in Prophecies though, with TexMod you really shouldn't be struggling or having to abuse bugs to get 100%. Just scrape out the bits you haven't done already.
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Old Sep 19, 2010, 09:21 AM // 09:21   #160
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Anyone know how map this piece in red circle:



Thx for help.

Last edited by Snograt; Sep 19, 2010 at 07:08 PM // 19:08.. Reason: direct link saves messing about
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